Documentation

Every button, tool and panel in CLIP ROOM, explained. Use the search bar on the left to jump straight to a keyword, or click a category to browse. This page mirrors the exact labels and tooltips found in the app, organized by the panel or toolbar they belong to.

Project & Files

Creating, opening and browsing projects.

Project name / Video format / FPS

Set on project creation: project name, resolution (including portrait and 4K presets), and frame rate.

Create project

Creates the project folder structure and opens the new project.

📂

Open…

Opens an existing project from a chosen folder.

Recent projects

Quick-open list of previously opened projects, synced with your account.

My Projects

From the account menu: browse and reopen any of your cloud-synced projects.

Save and Open / Don't save

When switching projects: choose whether to save the current project first.

Media Pool

The left panel that holds every media file, folder and virtual object in the project.

Import

+

Import +

Opens a file picker to import video, image, audio or 3D files into the Media Pool.

Drop zone

Drag and drop files here, or click to open the import file picker.

Search & Sort

🔍

Search media

Filters the media list live by file name.

Filter tabs

ALL / VIDEO / AUDIO / IMAGE / MESH / LIGHTS / HDRI / PRECOMP / CLIP IA / TEXT — filters the list to one media type.

Sort by Name / Date

Sorts the media list alphabetically or by import date; click again to reverse order.

View Modes

List view

Displays media as a compact single-line list.

Details view

Displays media with a thumbnail and metadata columns.

Grid view

Displays media as large thumbnail tiles.

Organize

Create new folder

Creates a new folder in the Media Pool to organize clips.

Delete selection

Deletes the selected media items or folders from the pool (and project).

Rename F2

Renames the selected media item or folder.

Timeline Toolbar

The row of editing tools above the timeline tracks.

Editing Tools

Selection V

Default tool: select, move and trim clips on the timeline.

Cutter C

Cursor turns into a blade: click anywhere on a clip to cut it at that exact point.

Cut

One-shot action: cuts the selected clip at the current playhead position.

Magnet S

Toggles snapping: clips and the playhead snap to nearby edit points while dragging.

Collision B

Toggles collision: prevents a dragged clip from overlapping another clip on the same track.

Link (audio/video)

Toggles linked selection: moving a linked video clip also moves its attached audio clip, and vice versa.

Delete

Switches to a click-to-delete cursor for clips on the timeline.

Tracks

+V

Add Video Track Ctrl+Shift+V

Adds a new video track above the existing ones.

+A

Add Audio Track Ctrl+Shift+A

Adds a new audio track below the existing ones.

Clip Visibility

👁

Hide/Show selected clip

Toggles visibility of the currently selected clip without removing it.

Mute/Unmute selected clip

Toggles audio for the currently selected clip.

Zoom

−/+

Zoom out / in / slider

Adjusts the horizontal zoom level of the timeline. Alt+Wheel does the same with the mouse.

Fit timeline

Zooms the timeline to fit the whole project duration in view.

Timeline & Tracks

Per-track controls and the in/out range on the timeline ruler.

Track Controls

Show/Hide animations

Expands a video track to reveal its keyframe/animation sub-row.

👁

Hide track

Hides every clip on this track from the viewer and export.

Mute (track)

Mutes every clip's audio on this track.

×

Delete track

Removes the track and every clip placed on it.

In / Out Range

In / Out handles I O

Drag the handles on the ruler, or press I/O at the playhead, to set an export/preview range.

In/Out right-click menu

Restore range, extend to clips, set to full timeline duration, remove range, or jump the playhead to In/Out.

Playhead

Playhead

Marks the current time position; drag along the ruler or click to move it.

Timeline Curve Editor

Replaces the timeline body when active, for keyframe animation on any numeric parameter.

+

Add key

Adds a keyframe for the selected property at the current playhead position.

Delete key

Deletes the currently selected keyframe.

Fit view

Frames the curve graph to fit all existing keyframes.

Properties list

Lists every animatable property of the selected clip; click one to edit its curve.

Viewer & Playback

The preview canvas above the timeline, its transport controls and status chips.

Transport

Start

Jumps the playhead to the beginning of the timeline.

Step back one frame

Moves the playhead back exactly one frame.

Play / Pause Space

Starts or stops timeline playback.

Step forward one frame

Moves the playhead forward exactly one frame.

End

Jumps the playhead to the end of the timeline.

Playback

PROXY

Proxy toggle

On: plays the lightweight 720p proxy. Off: plays the decodable original or full-resolution file.

FIT

Viewer zoom

Click to cycle the viewer's zoom level (Fit / 100% / custom). Scroll wheel over the viewer zooms centered on the cursor.

Viewer Chips

Transform: OFF/ON

Enables the Transform gizmo (position, scale, rotation) on the selected clip in the viewer.

Crop: OFF/ON

Enables the Crop gizmo, and rotoscoping mask points when drawing a mask.

Snap: OFF/ON

Toggles gizmo snapping to guides and edges while transforming a clip.

Fullscreen Ctrl+F

Expands the viewer to fill the whole window.

3D Navigation

Move / Rotate / Scale (3D) W E R

Switches the 3D viewport gizmo mode when a 3D composition is active.

🔓

Lock navigation mode

Locks the current 3D navigation mode so scrolling/orbiting can't change it accidentally.

NAV

Navigation mode

Switches the 3D viewport camera between Camera, Perspective, or a fixed Orthographic view (front/back/left/right/top/bottom).

Live BG

Shows the parent composition's background live behind a nested 3D composition.

Refresh background

Refreshes the parent composition background snapshot used behind a nested 3D composition.

×

Hide background

Hides the parent composition background snapshot.

Lock 2D

Locks the viewer's 2D panning while working inside a 3D composition.

Gizmos G

Shows or hides 3D gizmos (cameras, lights and their targets) in the viewport.

Transform & Crop Gizmo

The interactive handles drawn directly over the selected clip in the viewer.

Corner handles

Drag to scale the clip proportionally from that corner.

Top/bottom edge handles

Drag to scale the clip's height only.

Left/right edge handles

Drag to scale the clip's width only.

Rotate handle

Drag to rotate the clip. Hold Shift to snap to 45° increments.

Crop edge handles (top/bottom/left/right)

Visible in Crop mode: drag an edge to crop the clip's frame on that side.

Clip Inspector — Video Properties

The default Inspector tab for a video clip: read-only info plus the core transform, crop and timing controls.

Infos

Source

The original file name of the media backing this clip, so you can trace it back in the Media Pool.

Framerate

The frame rate of the source file itself (which can differ from the project's FPS if it was shot at another rate).

Resolution

The native pixel width × height of the source file, before any project-level scaling.

Codec

The video/audio codec the source file is encoded with (e.g. H.264, ProRes) — useful to know before export or troubleshooting playback.

Type

The clip's media kind (video, image, composition, solid, transition…).

Track

Which timeline track (e.g. V1, V2) the clip currently sits on.

Start / End

The clip's position on the timeline, in timecode, from its first to its last displayed frame.

In (Source) / Out (Source)

Which portion of the original source file is used — the trim points inside the source media itself, not the timeline.

Media Duration

The total duration of the underlying source file, regardless of how much of it is actually used on the timeline.

Duration

How long the clip actually plays on the timeline (End − Start), accounting for any trims and speed changes.

Transform

Opacity

Blends the clip with whatever is on the tracks below it, from 0% (invisible) to 100% (fully opaque).

Pos X / Pos Y

Moves the clip horizontally/vertically in pixels, relative to the frame center. Matches dragging the Transform gizmo in the viewer.

Scale X / Scale Y

Resizes the clip horizontally/vertically as a percentage of its native size. 100% is unscaled.

Rotate

Rotates the clip in degrees around its center (or a custom pivot set via the gizmo).

Black Background (16:9)

Adds a solid black letterbox/pillarbox behind the clip when its aspect ratio doesn't match the project's 16:9 frame, instead of leaving it transparent.

Crop

Top

Crops the clip's frame from the top edge, as a percentage of its height. Matches dragging the top crop handle in the viewer.

Bottom

Crops the clip's frame from the bottom edge, as a percentage of its height.

Left

Crops the clip's frame from the left edge, as a percentage of its width.

Right

Crops the clip's frame from the right edge, as a percentage of its width.

Speed

Speed

Playback speed as a percentage: below 100% slows the clip down, above 100% speeds it up. Changes the clip's Duration accordingly.

Duration

The clip's resulting length after the speed change; editing this field instead solves for the speed percentage needed to fit that duration.

Reverse

Plays the clip's frames backward, from its last frame to its first.

Clip Inspector — Audio Properties

The Inspector's Properties tab for an audio clip: read-only info plus volume and timing controls.

Infos

Source

The original audio file name backing this clip.

Codec

The audio codec the source file is encoded with (e.g. AAC, WAV, MP3).

Type

The clip's media kind — audio, or an AI-generated music/speech track.

Track

Which timeline audio track (e.g. A1, A2) the clip currently sits on.

Start / End

The clip's position on the timeline, in timecode.

In (Source) / Out (Source)

Which portion of the original audio file is used — the trim points inside the source media itself.

Media Duration

The total duration of the underlying source audio file.

Duration

How long the clip actually plays on the timeline, accounting for trims and speed changes.

Volume

Volume

The clip's playback level as a percentage, from 0% (silent) up to 200% (boosted).

Pan

Balances the clip's audio between the left and right stereo channels, from -100 (full left) to +100 (full right).

Speed

Speed

Playback speed as a percentage; also changes the audio's pitch, like a tape sped up or slowed down.

Duration

The clip's resulting length after the speed change.

Reverse

Plays the audio backward, from its last sample to its first.

Clip Inspector — Text Properties

The Inspector's Properties tab for a text clip: read-only info, transform, and every text-specific control.

Infos

Type

Identifies the clip as a text element.

Track

Which timeline video track the text clip currently sits on.

Start / End / Duration

The text clip's position and length on the timeline, in timecode.

Transform

Opacity

Fades the whole text element in or out, from 0% (invisible) to 100%.

Pos X / Pos Y

Moves the text box horizontally/vertically in pixels, relative to the frame center.

Scale X / Scale Y

Resizes the text box horizontally/vertically as a percentage.

Rotate

Rotates the text box in degrees around its center.

Text Parameters

Text

The actual text content displayed by the clip.

Font

Picks the typeface: Arial, Helvetica, Times New Roman, Courier New, Impact, or any font loaded from your computer.

💻

Load fonts from my computer

Lets the text clip use a font installed locally instead of the built-in web-safe list.

Style

Normal, Bold, Italic, or Bold Italic.

Size

The font size in pixels.

Leading

The vertical spacing between lines of text.

Kerning

Fine adjustment of spacing between specific letter pairs.

Tracking

Uniform spacing added between every character.

Color

The fill color of the text.

Stroke Color / Stroke Width

Adds an outline around each letter, with its own color and thickness in pixels.

Text alignment (Left/Center/Right/Justify)

Sets the horizontal alignment of the text within its own box.

Justify L/C/R

When Justify is active, controls how the last (shorter) line aligns: left, center, or right.

Align box left/center/right

Anchors the whole text box to the left, center or right of the frame.

Align box top/middle/bottom

Anchors the whole text box to the top, middle or bottom of the frame.

Clip Inspector — Effects & Color

The Effects tab, split into stackable Filters and Color Adjustments.

+

+ ADD FILTER

Adds one of the filters below, stacked on the selected clip.

Blur

Softens the image with a gaussian-style blur.

Sharpen

Increases perceived edge detail/contrast.

Glow

Adds a soft bloom around bright areas of the image.

Chroma

Chroma key: removes a selected color (e.g. green screen) from the clip.

Motion Blur

Adds directional blur based on the clip's on-screen motion.

+

+ ADD ADJUSTMENT

Adds one of the color adjustments below, stacked on the selected clip.

Saturation

Increases or decreases color intensity.

Hue

Rotates the color wheel across the whole image.

Curves

Opens a per-channel tone curve for precise color grading (see Curve Editor).

Exposure

Brightens or darkens the image, simulating camera exposure.

Contrast

Increases or decreases the gap between shadows and highlights.

Temperature

Shifts the image toward warmer (orange) or cooler (blue) tones.

Negative

Inverts the image's colors.

Clip Inspector — Mask

Rotoscoping toolbar and mask list, shown over the viewer when the Mask tab is active for a clip.

Roto Tools

Edit Path

Default tool: select and drag existing mask points and their bezier handles to reshape the mask.

🖊

Create Roto (Pen)

Click on the viewer to place points one by one and draw a brand-new mask shape; click the first point again (or use Close) to finish it.

+

Add a point

Click anywhere on an existing mask outline to insert a new point at that spot.

Remove a point

Click an existing mask point to delete it from the shape.

Create Rectangle

Draws a new rectangular mask by dragging on the viewer.

Create Ellipse

Draws a new elliptical mask by dragging on the viewer.

Close

Closes the mask currently being drawn with the Pen tool (needs at least 3 points), then switches back to Edit Path.

Point Editing

Z

Smooth point Z

Rounds the selected mask point into a smooth bezier curve.

⇧Z

Hard corner Shift+Z

Turns the selected mask point into a sharp corner with no curve handles.

Mask List

Enable/Disable

Checkbox: turns the mask's effect on or off without deleting it.

👁

Show/Hide the path UI

Toggles whether this mask's points and handles are drawn over the viewer, to reduce clutter when several masks overlap.

Mask mode — ADD / SUB / INT

How this mask combines with the ones above it: Add (union), Subtract (cuts a hole), or Intersect (keeps only the overlap).

Invert

Swaps what's inside and outside the mask shape.

Move up / down

Reorders the mask in the stack, changing how it combines with the masks above/below it.

×

Delete

Removes the mask entirely.

Mask Parameters

Roto Color

The color used to draw this mask's outline and fill in the viewer overlay (for your own visual reference only — it doesn't affect the render).

Fill opacity (alpha)

How visible the mask's colored fill overlay is on screen while you're editing it.

Mask Path (animate)

Keyframes the mask's point positions over time, so the shape can follow a moving subject frame by frame.

Feather

Softens the mask's edge over a distance in pixels, blending it gradually instead of a hard cutoff.

Opacity

The strength of the mask's effect, from 0% (no effect) to 100% (full effect).

Motion Blur (180°)

Blurs the mask's edge along the direction of its motion between frames, matching a 180° shutter look.

Clip Inspector — AI Tools

The AI tab adapts to the selected clip's type, offering seven accordions: Generation, AI Editing, Remove Background, 3D Generation, Music, Speech, and the generation Library.

Generation

Generation (accordion)

Generates brand-new image or video content from a text prompt, for an empty AI clip.

IMAGES / VIDEOS tabs

Switches between image models (NanoBanana Pro/2, Seedream 4.5, GPT Image 2, Grok Imagine) and video models (Kling 3.0, Kling 3.0 Omni).

Prompt

Free-text description of what to generate. Type # or @ to mention a reference slot (e.g. #SF, #Image1) or an AI Element directly inside the text.

+

Reference slots

Images: 4 generic slots. Videos: 2 slots labeled SF/EF (Start Frame / End Frame) for Kling 3.0, or 6 slots (SF, EF + 4 generic) for Kling 3.0 Omni. Drag an image or click + to assign.

Models

Picks the generation model; the parameters below change automatically depending on which one is selected.

Size / Ratio

Image models: output resolution (2K/4K) and aspect ratio (auto, 1:1, 2:3, 3:2, 3:4, 4:3, 9:16, 16:9).

Quality (GPT Image 2 only)

Low / Medium / High / Auto rendering quality.

Ratio / Duration / Size (video)

Aspect ratio (16:9, 9:16, 1:1), clip length (3 to 15 seconds), and output resolution (1080p or 4K) for Kling models.

Generate Audio (video)

Has Kling also generate a synchronized audio track along with the video.

Use Viewer

Instead of generating from scratch, captures the current viewer frame (image) or the selected clip's segment (video, must be strictly between 3 and 10 seconds) and uses it as the base to edit.

Credit cost badge

Live estimate of how many AI credits this generation will consume, based on the model and parameters chosen.

Generate

Runs the generation in the background with the current prompt, references and parameters; you can keep working while it renders.

AI Editing

AI Editing (accordion)

Transforms the clip's existing image/video content instead of generating from nothing (e.g. restyling, inpainting, object changes).

IMAGES / VIDEOS tabs

Switches between image edit models and the Kling 3.0 Omni Edit/Reference video edit models.

Prompt

Describes the change to make, with the same #mention support as Generation.

+

Reference slots

4 generic slots for extra guidance images (0 for models that don't need any, like Grok Edit).

Clip Only

Restricts the edit to just this clip's own pixels, ignoring whatever else is composited behind/around it in the frame.

Edit clip

Runs the AI edit in the background with the current prompt, references and parameters.

Remove Background

Remove Background (accordion)

Cuts out the clip's subject from its background using an AI matting model.

IMAGES / VIDEOS tabs

Only shown for clips that have video content; images always use the image path.

Clip Only

Processes just this clip's own pixels rather than the whole composited frame.

Remove image/video BG

Runs background removal; video cost scales with the clip's duration (roughly 1 credit per second).

3D Generation

3D Generation (accordion)

Generates a textured 3D model from a reference image using an AI model.

Prompt

Describes the desired 3D style (e.g. material look, stylization).

+

Reference images

Up to 5 slots for clips without their own visual (empty AI clips); for any clip that already shows an image/video, the current viewer frame is captured automatically instead.

Quality

Low / Medium / High mesh and texture fidelity — higher quality takes longer and costs the same flat credit price.

Creative Mode

Lets the model interpret the reference more loosely/artistically instead of reproducing it literally.

HD Textures

Generates higher-resolution texture maps for the resulting model.

Flat Textures

Bakes flat, non-PBR textures instead of a full physically-based material set.

Generate 3D Model

Runs the 3D generation for a flat 50-credit cost.

Music

Music (accordion)

Generates an original music track for the clip using an AI audio model.

Music style

Describes the genre/instrumentation/mood (e.g. "Chicago blues, slow tempo, electric guitar"). Type [ to pick a genre from a suggestion list.

Lyrics

The song's lyrics. Type [ to insert structural tags like [Verse] or [Chorus].

Lyrics Optimizer

Lets the AI model refine/adapt your lyrics for better singability instead of using them verbatim.

Is Instrumental

Generates a purely instrumental track, ignoring the Lyrics field entirely.

Generate Audio

Runs the music generation for a flat 20-credit cost.

Speech

Speech (accordion)

Generates a spoken-voice track from a written dialogue using an AI text-to-speech model.

Dialogue

The script, one line per line (e.g. "Mary: Hello!"). Type [ to insert a speaker name you've already set below.

Style

Direction for the delivery (e.g. "Calm, warm, professional…").

Number of people

1 or 2 speakers; adds a matching number of voice rows below.

Voice rows (Name + Voice)

For each speaker: a display name (used to tag their lines in Dialogue) and a voice picked from grouped Male/Female voice lists.

Creativity

Draggable value from 0 to 2 controlling how much natural variation the voice takes on versus a flat, literal reading.

Generate Audio

Runs the speech generation; cost scales with the length of the dialogue text.

History & Library

Library (accordion)

Browses every past generation for this clip, split into Music / Speech / Images / Videos / 3D tabs.

Deselect

Clears the current selection in the history list.

🗑

Delete

Permanently deletes the selected generation results.

Set as Clip Media

Right-click a history item: makes this generated result the clip's active media without discarding the others.

Send to Media Pool

Right-click a history item: copies it into the Media Pool as its own independent clip.

Replace clip

Right-click a history item: swaps the clip's current media for this result.

Restore original

Right-click a history item: reverts the clip back to its original, pre-AI source media.

References & AI Elements

# mentions

Typing # or @ in any AI prompt opens a picker to insert a reference slot (#Image1, #SF, #EF) or an AI Element (#Element1) inline in the text, so the model knows exactly which image/character that part of the sentence refers to.

Create AI Element

Defines a reusable character/location/prop (name, up to 4 reference images, description, type) to keep the same subject consistent across multiple separate AI generations.

Clip Inspector — Light Properties

The single-panel Inspector shown for a Light clip in a 3D composition, above a shared Scene Hierarchy tree.

Scene Hierarchy

Hierarchy tree

Shared across every 3D clip type (lights, cameras, HDRI, models): lists every object in the active 3D composition, with an expandable "Scene Root" group. Right-click for Go to clip / Rename / Show-Hide (see Right-Click Menus).

Light Type

Type — Directional (Sun)

Parallel rays from an infinite distance, like sunlight; casts a uniform-direction shadow across the whole scene.

Type — Point (Bulb)

Radiates in all directions from a single point in space, like a bare light bulb.

Type — Spot

A directional cone of light from a point, like a flashlight or stage spotlight.

Type — Ambient (Global)

Uniform light with no direction or position, lifting the whole scene's shadows evenly.

Intensity & Color

Intensity

Brightness of the light. Animatable via the stopwatch, like every numeric field in this panel.

Color

The light's color, picked from a color swatch.

Transform (Position & Rotation)

Pos X / Y / Z

Places the light in 3D space. Hidden for Ambient lights, which have no position.

Rot X / Y / Z

Manually orients a Directional or Spot light. Hidden whenever Target Light (below) is active, since the target then controls the aim instead.

Target Light (LookAt)

Only for Directional/Spot lights: instead of a manual rotation, aims the light at a fixed 3D point.

Target X / Y / Z

The 3D point the light aims at, when Target Light is enabled.

Shadows

Cast shadows

Enables this light to cast shadows from objects in the scene. Hidden for Ambient lights.

Opacity

Darkness of the shadow, from fully transparent to fully opaque.

Soft Edges

Blurs/softens the edges of the shadow (shadow radius).

Blur Quality

Sample quality of the soft-edge blur. Hidden for Point and Ambient lights.

Map Size

Shadow map resolution: 512 (fastest), 1024 (fast), 2048 (HD, default), or 4096 (ultra) — higher looks sharper but renders slower.

Width (X) / Height (Y)

Only for Directional lights: the size of the shadow frustum, i.e. how much of the scene the shadow map covers.

Near Plan / Far Plan

Only for Directional lights: the near/far clipping distance of the shadow frustum.

Bias

Offsets the shadow depth comparison to fix shadow acne (self-shadowing artifacts).

Normal Bias

Offsets the shadow along the surface normal, another common fix for shadow acne and peter-panning artifacts.

Clip Inspector — HDRI Properties

The single-panel Inspector shown for an HDRI/environment clip in a 3D composition.

Lighting & Render

Intensity

Brightness of the environment lighting the HDRI contributes to the scene.

Blur

Blurs the HDRI image, softening reflections and the visible background.

Orientation

Angle (Y)

Rotates the HDRI around the vertical axis, to line up its horizon/lighting direction with the scene.

Display

Show background

Shows the HDRI itself as the visible background behind the scene; when off, the HDRI still lights/reflects the scene but stays invisible.

Clip Inspector — Camera Properties

The single-panel Inspector shown for a Camera clip in a 3D composition.

Position

Camera X / Y / Z

Places the camera in 3D space.

Orientation & Target

Pitch (X) / Yaw (Y) / Roll (Z)

Manually aims the camera. Hidden whenever Target Camera (below) is active.

Target Camera (LookAt)

Instead of manual rotation, points the camera at a fixed 3D coordinate — it keeps aiming there even as the camera itself moves or animates.

Target X / Y / Z

The 3D point the camera looks at, when Target Camera is enabled.

Optics / Lens

Aperture (FOV)

Field of view in degrees — lower is a tighter, more zoomed-in lens; higher is wider-angle.

Near Plan

The closest distance the camera renders; anything nearer is clipped.

Far Plan

The furthest distance the camera renders; anything beyond is clipped.

Clip Inspector — Model 3D Properties

The Properties tab for an imported 3D model (.glb/.gltf/.obj) clip, above the shared Scene Hierarchy tree.

Selection

Hierarchy tree

Lists every part/mesh of the imported model; click one to edit its own transform and material instead of the whole model's.

Multi-selection

Ctrl/Cmd-click or Shift-click several parts in the tree to transform them all together (their transforms are broadcast to the whole selection).

PROPERTIES / SHADERS tabs

Switches this panel between the Transform 3D controls below and the material/shader editor (see Model 3D Shaders).

Transform 3D

Position X / Y / Z (cm)

Moves the whole model, or just the selected part(s), in 3D space.

Rotation X / Y / Z (°)

Rotates the whole model, or just the selected part(s).

Scale X / Y / Z (%)

Resizes the whole model, or just the selected part(s), per axis.

Clip Inspector — Model 3D Shaders

The full PBR (physically-based) material editor for the currently selected part of a 3D model, organized into stacked accordion groups.

Material Selection

Material slot

Only shown when the selected part has more than one material slot: picks which material to edit.

Shared Material — Make Unique

Shown when this material is reused by several parts of the model: editing it here would change all of them at once. Click to detach a private copy for just this part.

Base / Albedo

Color

The material's base color, multiplied with the Albedo Map if one is set.

Albedo Map

A texture (drag from the Media Pool) providing the base color per pixel.

Opacity

Overall transparency of the material (requires Transparent to be enabled to have a visible effect).

Alpha Map

A texture whose brightness controls per-pixel transparency.

Alpha Test

Pixels with an alpha below this threshold are discarded entirely instead of blended — useful for cutout foliage/fences.

Faces

Which side of the geometry renders: front, back, or both (double-sided).

Transparent

Enables alpha blending for this material, required for Opacity/Alpha Map to have a visible effect.

Flat Shading

Renders each triangle as a flat facet instead of smoothly interpolating normals, for a low-poly/faceted look.

Wireframe

Renders only the triangle edges of the mesh.

Surface PBR

Roughness / Roughness Map

How microscopically rough the surface is: 0 is a mirror-like reflection, 1 is fully matte/diffuse.

Metal / Metalness Map

How metallic the surface behaves: 0 is a plain dielectric (plastic, wood…), 1 is a bare metal.

Specular

Intensity / Specular I. Map

Strength of the non-metallic specular reflection.

Color / Specular C. Map

Tints the specular reflection's color, for non-metallic surfaces.

Reflectiv

Base reflectivity (F0) of the dielectric surface at normal incidence.

Glass & Refraction

Transmis. / Transmission Map

How much light passes through the material instead of reflecting off it — 1 makes it see-through like glass.

IOR

Index of refraction: how much light bends passing through the material (1.5 ≈ glass).

Thickness / Thickness Map

Simulated material thickness, used to compute light absorption through transmissive surfaces.

Atten. Color

The color light takes on as it's absorbed passing through the material (e.g. tinted glass).

Atten. Dist.

Distance light travels through the material before reaching the full attenuation color.

Dispersion

Splits transmitted light by wavelength, like a prism — creates chromatic-aberration-style rainbow fringing in glass.

Clearcoat (Varnish)

Clearcoat / Clearcoat Map

Strength of a second, thin transparent coating over the base material — like car paint's lacquer layer.

Roughness / Clearcoat R. Map

Roughness of the clearcoat layer specifically, independent of the base surface's own roughness.

Normal / Clearcoat N. Map

A separate normal map for the clearcoat layer, for effects like orange-peel paint texture.

Relief (Normal / Bump / Displace)

Normal / Normal Map

Fakes fine surface detail (bumps, grooves) by perturbing lighting normals, without adding real geometry.

Bump / Bump Map

A simpler grayscale alternative to a normal map for faking surface relief.

Displace / D. Bias / Displace Map

Actually moves the mesh's vertices based on the map, creating real (not faked) geometric relief.

Anisotropy

Force

Strength of directional (anisotropic) highlights, like brushed metal or vinyl records.

Rotation

Rotates the direction of the anisotropic highlight streaks.

Anisotropy Map

A texture controlling anisotropy strength/direction per pixel.

Sheen (Fabric)

Sheen

Strength of a soft, fabric-like retro-reflective sheen at grazing angles.

Color / Sheen Color Map

Tints the sheen effect's color.

Roughness / Sheen R. Map

Roughness of the sheen layer specifically, for cloth-like materials.

Iridescence

Iridesc. / Iridescence Map

Strength of a thin-film color-shifting effect, like soap bubbles or an oil slick.

IOR

Index of refraction of the thin iridescent film, affecting the resulting color shift.

Thick. / Iridescence T. Map

Thickness range of the thin film, which determines the specific colors produced.

Emission

Light

The color of light the material emits on its own, independent of scene lighting.

Intensity

Strength of the emissive glow.

Emissive Map

A texture controlling which parts of the surface glow, and with what color.

Occlusion / Lightmap

AO / AO Map

Ambient occlusion: darkens crevices and contact areas using a pre-baked map, for extra depth without real-time cost.

LightMap / Light Map

Applies a pre-baked lighting texture on top of the material, for baked global illumination.

Environment

Reflets

Intensity of environment reflections (from the scene's HDRI) on this material.

Shadow Catcher

Shadow catcher (invisible)

Makes this part of the model invisible except for the shadows cast onto it — useful for compositing a 3D object's shadow onto real footage.

Density

Opacity/strength of the caught shadow.

3D Tracking

The Track3D workspace tab, opened per-clip for 3D compositing and camera/planar tracking.

Workspace & Viewport

Workspace tabs

A Track3D tab opens next to the main TIMELINE tab for each clip you send to 3D tracking, so you can switch back and forth without losing your place.

Selection rectangle

Drag on the viewport to box-select multiple tracker points at once.

3D Transport

Start / End

Jumps this clip's own playhead to the beginning or end, independently of the main timeline's transport.

Step back / forward one frame

Moves this clip's playhead by exactly one frame.

Play / Pause

Plays back just this clip inside the Track3D workspace.

FIT

Viewer zoom

Cycles the 3D viewport's zoom level (Fit / 100% / custom).

−/+

Zoom out / in / slider

Adjusts the horizontal zoom of this clip's own mini-timeline (no tracks, just a ruler and playhead for this clip's duration).

Fit timeline

Zooms the mini-timeline to fit the clip's whole duration in view.

Tracker Transport

Track Backward / Forward

Runs the selected tracker frame-by-frame backward or forward from the current frame, following its feature across the shot.

Track Previous / Next Image

Steps the tracker exactly one frame backward or forward.

Stop

Stops an in-progress tracking run.

Tracker status

A colored light indicating the selected tracker's health at the current frame (e.g. tracking normally vs. lost/low confidence).

Auto tracking direction

Sets whether the Backward/Forward transport buttons above (and "Auto" below) track toward the start or the end of the clip.

🔒

Lock tracker

Locks the selected tracker point so it can't be moved by accident while working on others nearby.

Tracker Points

Pattern preview

Zoomed-in preview of the exact pixels the selected tracker is matching against, frame by frame — useful to spot drift early.

Clear Backward / Current / Forward

Deletes tracked data before, at, or after the current frame for the selected tracker, so you can re-track just that portion.

Add Tracker

Places a new tracking point on the viewport for you to track manually or with Auto.

Delete Selected

Removes the selected tracker point(s) entirely, along with all their tracked data.

Auto Tracking Settings

Show grid

Overlays a grid on the viewport to help place trackers evenly across the frame.

Max total

The maximum number of feature points Auto will place and track across the clip.

Pattern (px)

The size of the patch of pixels used to identify and follow each feature.

Search (px)

How far around its last known position the tracker searches for the feature in the next frame — larger for fast motion.

Edge margin (%)

Keeps automatically-placed trackers away from the edges of the frame, where features tend to leave the shot.

Auto

Automatically places and tracks feature points across the whole clip using the settings above.

Camera Solve

Conf. threshold

Minimum tracking confidence a track must reach to be trusted by the solver; noisier tracks below this are excluded.

Min length (fr)

Discards tracks shorter than this many frames, since very short tracks don't help the solve much and can add noise.

Fixed focal length

Assumes the camera's focal length stayed constant throughout the shot (no zooming), which makes the solve more stable.

Focal length (mm)

The real-world focal length of the camera that shot the footage, if known — improves solve accuracy.

Sensor preset

Picks the camera's sensor size (Full Frame, Super 35, APS-C, MFT, 1" Sony, or Custom) to correctly scale the solved 3D scene.

Sensor width (mm)

Manual sensor width in millimeters, used only when Sensor preset is set to Custom.

Preview rejected

Highlights on the viewport which tracks would be excluded by the current solve settings, before committing to a full solve.

Solve

Computes the 3D camera motion from the tracked points, so 3D objects can be composited that stick convincingly to the footage.

Progress

Cancel

Stops an in-progress automatic tracking pass before it finishes.

Right-Click Menus

Every context menu in the app, opened by right-clicking a clip, the timeline ruler, the Media Pool, the 3D viewport, the scene hierarchy, or an AI history item.

Clip (Timeline)

Create a composition from selection

Groups the current selection into a new nested composition.

Track 3D

Opens the Track3D workspace tab for this clip (only shown when relevant).

Add effect → Filters → Blur / Sharpen / Glow / Chroma

Adds one of these filters to the clip without opening the Inspector.

Add effect → Adjustments → Saturation / Hue / Curves / Exposure / Contrast / Temperature / Negative

Adds one of these color adjustments to the clip without opening the Inspector.

Preprocessors → Canny / Depth / OpenPose

Generates a Canny edge map, a depth map, or an OpenPose skeleton from the clip to guide AI generation.

👁

Hide clip

Hides the clip from the viewer and export without deleting it.

Mute

Mutes the clip's audio.

Disable clip D

Excludes the clip from the viewer and export while keeping it on the timeline.

Detach AI media

Only for AI clips: unlinks the assigned AI-generated media from the clip shell.

Delete clip

Removes the clip from the timeline.

In / Out Range (Timeline Ruler)

Show In/Out range again

Restores a previously removed In/Out range.

Extend to clips (first → last)

Sets the range to span from the first clip's start to the last clip's end.

Full timeline duration

Sets the range to cover the entire project duration.

Remove In/Out range

Clears the current In/Out selection entirely.

Move playhead to In Alt+I

Jumps the playhead directly to the In point.

Move playhead to Out Alt+O

Jumps the playhead directly to the Out point.

Media Pool

Edit IA_Element

Only for AI Elements: reopens the Create AI Element dialog to edit its name, references and description.

Rename F2

Renames the selected media item or folder.

Video proxy → Regenerate playback files

Rebuilds the 720p proxy (and full-resolution mezzanine if needed) for this media.

Video proxy → Cancel generation

Stops an in-progress proxy/mezzanine generation for this media.

Video proxy → Show 720p proxy

Reveals the generated proxy file on disk.

Video proxy → Show full-resolution QT

Reveals the generated full-resolution mezzanine file on disk.

Video proxy → Delete playback files

Deletes the proxy/mezzanine files, freeing disk space (they can be regenerated later).

Import Media

Opens the file picker to import new media into the pool.

Create 2D Object → Solid

Creates a flat, solid-color 2D element.

Create 2D Object → Text

Creates a new text element.

Create 3D Object → Light

Adds a light to the active 3D composition.

Create 3D Object → Camera

Adds a camera to the active 3D composition.

Create 3D Object → Primitives → Sphere / Box / Plane

Adds a basic 3D primitive shape to the scene.

Create 3D Object → Import HDRI

Imports a panoramic HDRI file for scene lighting/environment.

Create 3D Object → Import Mesh 3D

Imports a 3D model file (.glb/.gltf/.obj) into the Media Pool.

Create AI Object → Create AI Clip

Creates an empty AI clip, ready for image/video generation in its Inspector AI tab.

Create AI Object → Create AI Audio

Creates an empty AI clip ready for Music/Speech generation.

Create AI Object → Create AI Element

Opens the Create AI Element dialog (see Clip Inspector — AI Tools).

Create 2D Precomposition

Creates a new empty nested 2D composition.

Create 3D Precomposition

Creates a new empty nested 3D composition.

Reuse AI parameters

Only for AI-generated media: re-applies its generation settings (model, prompt, parameters) to a new AI clip.

Delete

Deletes the selected media item(s) or folder.

3D Viewport

Select root

Only shown on a child node: selects its top-level parent object instead.

👁

Hide

Hides the selected 3D object in the scene.

Align to → Position

Mode toggle: snaps only the object's position to match the target picked below.

Align to → Pos + Rot

Mode toggle: snaps both position and rotation to match the target.

🔍

Align to → Filter

Search field to narrow down the list of possible alignment targets in the scene.

Align to → Target list

Every other object in the scene; click one to align the selection to it.

Align pivot to center

Recenters the object's pivot/origin point on its own geometry.

Delete

Removes the selected 3D object from the scene.

Scene Hierarchy

Go to clip

Selects and jumps to the clip this hierarchy entry belongs to on the timeline.

Rename

Renames the clip (root entry) or the specific 3D model sub-node.

👁

Show/Hide

Toggles visibility of the whole clip (root entry) or of just that sub-node/mesh part inside an imported 3D model.

AI History / Library

Set as Clip Media

Makes this generated result the clip's active media without discarding the others.

Unset as Clip Media

Only shown on the currently active result: detaches it so the clip no longer uses it as its media.

Send to Media Pool

Copies the result into the Media Pool as its own independent clip.

Replace clip

Swaps the clip's current media for this result.

Restore original

Reverts the clip back to its original, pre-AI source media.

Delete

Permanently deletes the selected generation result.

Export

The export window, opened from Render → Export or Ctrl+E.

🚀

Fast (Web) engine

Uses the active playback source; proxies allowed. Ideal for quick drafts.

File name / Range to export

Sets the output file name and whether to export the entire timeline or only the selected In/Out range.

Output format

MP4 (H.264), WebM (VP9), or a PNG/JPEG image sequence.

Resolution

Same as project, Full HD, or 4K UHD output resolution.

Target bitrate / mode

Sets the video bitrate (Mbps) and whether it's Variable (VBR) or Constant (CBR).

Hardware acceleration

Prefer GPU (fast), CPU (safe/compatible), or let the browser decide automatically.

Encoding priority

Quality (Studio) favors output quality; Speed (Real-Time) favors faster encoding.

Image format / quality

PNG (lossless) or JPEG (with a quality slider) when exporting an image sequence.

Audio codec / bitrate

AAC or Opus codec, with a selectable audio bitrate (128/192/256 kbps).

Start export

Begins rendering with the current settings; progress and a cancel button appear until it finishes.

Account & Billing

Profile, credits and subscription management, from the avatar menu in the top-right corner.

🪙

Buy credits

Opens the credit pack store to top up AI generation credits.

👤

View Profile

Shows your credit balance, usage history chart, and the account danger zone.

📁

My Projects

Opens the cloud project list (see Project & Files).

⚙️

Account Settings

Opens the subscription & credits dashboard: plan, top-up, invoices, payment methods.

🚪

Log Out

Signs out of your account and returns to the login screen.

Upgrade to Pro Plan

Starts the checkout flow to upgrade your subscription plan.

🔄

Automatic credit top-up

Configures automatic credit purchases when your balance runs low.

All invoices / Payment methods / Billing information

Manage invoices, cards and billing address via the Stripe customer portal.

Change plan / Cancel

Changes or cancels your current subscription.

Delete my account

Permanently deletes your account, projects and remaining credits. Requires typing "DELETE" to confirm.

Preferences

Opened from Edit → Preferences.

Shortcuts tab

A full read-only reference of every keyboard shortcut in the app (see Keyboard Shortcuts below).

Memory tab — Absolute cap

Caps the scrub/playback cache to a fixed amount of RAM (GB).

Memory tab — % of total RAM

Caps the cache to a percentage of the machine's total installed RAM.

Memory tab — % of free RAM

Caps the cache to a percentage of currently free RAM.

Reset / Save (Memory)

Resets the memory settings to default, or saves the current caps. The effective budget is always the most restrictive of the caps above, minus a system reserve.

Keyboard Shortcuts

The complete list, exactly as shown in Preferences → Shortcuts.

Save project Ctrl+S

Open a project Ctrl+O

New project / Draft Mode Ctrl+H

Open export window Ctrl+E

Enter fullscreen Ctrl+F

Undo Ctrl+Z

Redo Ctrl+Shift+Z / Ctrl+Y

Copy selected clips Ctrl+C

Paste clips Ctrl+V

Rename selected media/folder F2

Play / Pause Space

Step back / forward one frame ← / →

Previous edit point Alt+←

Next edit point Alt+→

Cut clip at playhead C

Set In point I

Set Out point O

Go to In point Alt+I

Go to Out point Alt+O

Contextual delete (keyframes, mask, transition or selected clip, by priority) Del / Backspace

Enable/disable selected clip D

Enable/disable the whole timeline Ctrl+D

Add a video track Ctrl+Shift+V

Add an audio track Ctrl+Shift+A

Frame the view on the selected clip(s) N

Toggle Magnet (Snap) tool S

Toggle Collision tool B

Timeline: frame on selection — Viewer: frame on 3D selection or reset zoom F

Center the timeline on the playhead Shift+F

Zoom the timeline Alt + wheel

Zoom centered on the cursor Wheel (viewer)

Pan the view Middle-click + drag

Show/hide the viewer UI Q

Show/hide the Inspector P

Show/hide the Media Pool M

Open the curve editor U

Show/hide 3D gizmos G

Track3D gizmo: Move W

Track3D gizmo: Rotate E

Track3D gizmo: Scale (3D models only) R

Step the tracking (or playhead) forward/back one frame ← / →

Delete selected trackers Del

Smooth the handles of the selected mask point Z

Turn the mask point into a hard corner Shift+Z

Add to selection Ctrl/Cmd + click

Remove from selection Alt + click

Temporarily ignore the magnet Shift (dragging playhead)